The subreddit looked at a $5 Bobcat pack today and started counting the months. The top post, at 1,135 points and a 0.94 ratio, is a question phrased as a screenshot: "Loot is scarce" but here's a cash pack for cheap.

The argument is simple. Security Breaches and key rooms keep getting nerfed. The grind lengthens. But anyone with five dollars can skip it. The comments are not just angry - they're fatalistic. u/jestering_1 sums it up: "the gear economy is pretty scuffed. embark will respond in 3-8 business months." It has 586 upvotes. Nobody disputes it.
u/BlackMarq20 puts a finer point on it: "It’s pretty crazy how a game that hasn’t even been out for a year is in maintenance mode." That gets 215 upvotes. The thread is not about whether the pack is pay-to-win; it's about what the pack says about priorities. u/PerryProject asks who buys these, and u/InZaneClutch answers: players who want to treat the game like a deathmatch, 24 raids of Bobcats for $5. u/Past_Display268 notes the real economy strain is consumables - herbals and shield rechargers cost real money, not just guns.
The dismissal is so total that the second-highest post of the day, a meme titled “This is more painful than all the other issues combined,” works as a visual punchline. The top comment: "Straight to extraction point I go" - the universal signal for a raid gone bad. It’s not about a bug or an ARC. It’s about the crawl.
Into this walks the Embark update. A post with 170 points and a 0.87 ratio announces two new colors for Bogwalker, purple ships for the Nomadic Trader, and Denuvo anti-cheat rolled out to all. The top comment is a technical complaint: "Denuvo must be the reason why sometimes when I go to start the game nothing happens after the splash screen but the game still says it's running in steam." u/newbrevity got 145 upvotes for that. Below it, u/OpinionElectronic349 points out the irony of the purple ships: "It will be interesting to see how much the trader requires for the ship considering it’s a scarcity that they created." A live service game without the service, someone else says.
The subreddit isn't universally gloomy. u/OwnUnderstanding1760 posted a clip of a raid with no kit, no gun, no explosives - and still getting out. 306 points, 0.98 ratio. u/chattachavez dropped a counter-narrative after a good night of trios: "The game still fucks." It sits at 210 points but a 0.75 ratio, the kind of take that starts fights. One reply argues that a game with a 40,000 peak daily player count isn't dying. Others note the peak is half what it was.
u/TomasPaplon’s extract camping fail clip - 363 points, one of the purest “got what he deserved” moments - reminds everyone why they still launch the game. And then there’s the cat. A Surge Coil in real life (plus a terrified cat) hits 362 points and the comments are just jokes about extracting. Even the off-topic fluff has a survival reflex now.
u/BadTimeBro celebrates 1,000 defibs with 270 points. It’s a community milestone, a sign that the game still inspires dedication. But the thread directly below it on the front page is the Bobcat pack.
The mood number holds at 55, unchanged. That’s not calm. It’s a room that’s made up its mind and is just waiting for the next thing to react to.
"the gear economy is pretty scuffed. embark will respond in 3-8 business months."
U/JESTERING_1 · ↑ 586 · R/ARCRAIDERS
"It’s pretty crazy how a game that hasn’t even been out for a year is in maintenance mode"
U/BLACKMARQ20 · ↑ 215 · R/ARCRAIDERS
"Who tf is spending 5 on a bobcat. You know what don't answer that"
U/PERRYPROJECT · ↑ 215 · R/ARCRAIDERS
"Denuvo must be the reason why sometimes when I go to start the game nothing happens after the splash screen but the game still says it's running in steam."
U/NEWBREVITY · ↑ 145 · R/ARCRAIDERS
"Bobcats ain’t even the problem bro. I basically have unlimited. I need to buy herbals and shield rechargers haha."
U/PAST_DISPLAY268 · ↑ 80 · R/ARCRAIDERS