A raider jumps off a building and somehow doesn't die. The clip, posted by u/Individual_Act1993, has the subreddit united in something like awe. "Probably my craziest getaway yet" shows a panicked scramble to equip a Powered Descender, a wild plunge, and a landing that defies every law of physics and good aim. The top comment, from u/Ciaran_h1, calls it "Legitimately one of the best clips I've seen." u/SolidSnake-26 quotes The Other Guys: "Aim for the bushes."
It's the kind of moment that reminds you why anyone plays this game. The chaos, when it works, is unmatched.
But scroll down a few posts and the vibe sours. u/MilanSerbia spent 40 minutes farming Hornets for a trial only to get killed by a rat. The thread is a dirge: "The concept of PvE trials has never made any sense to me in a game with full loot and an open PvP system," writes u/WolfHeathen. u/Silly-Addendum1751 adds they've been "getting iced by random number accounts" that feel like smurfs. Trials this week are a magnet for bad behavior, and it's not just Hornets. u/iDeficio's clip shows an impact grenade trial interrupted by an Anvil-wielding opportunist, the shots missing but the sentiment landing: doing trials right now is a gamble with your evening.
Then there's the bombardier bug. u/Usernameinvalid4321 killed two in separate matches and got zero trial credit. The top explanation, from u/Upstairs-Echo2903, is blunt: "Another Embark screwup." The trial text lists Bombardiers, but they don't count. Rocketeers and Vaporizers do. The fix is a Discord message, not an in-game update. u/Bright-Concept8750's response gets to the heart of it: "So they couldn't edit the text in a simple update? That's wild."
These aren't just isolated frustrations. They fuel a deeper argument that surfaced in a post from u/Bobaaganoosh, sitting at 177 points with a 0.82 ratio. The problem isn't losing loot, it's losing time. "I’ve thought about this a lot lately," they write. "The biggest thing that irks me in this game isn’t losing loot. ... It’s the TIME I lost and spent trying to do whatever it was I was doing." It's a sentiment that resonates with raiders who have jobs, kids, or simply a limit on how many rat-filled raids they can stomach in a week. u/Everyones-Grudge replies with the obvious: "You described precisely the reason why this genre is so niche."
The free loadouts in Matriarch/Queen events aren't helping. u/GeneralSafety8092's post, with a 0.73 ratio, argues it promotes ratting with zero risk. A Stitcher 1 is not a deterrent. The counter-argument-that it lets new players participate-exists, but it's getting quieter.
And yet, amid the rot, there are still people trying to be decent. u/NatePlaysDrums tells a story of reviving a downed raider only to be betrayed moments later. u/SlowCryptographer425 says fake friendlies are the real rats. The code of the topside is frayed, but people are still talking about it.
The getaway clip is the exception today, but it's also the reminder. When ARC Raiders works, it works by the skin of your teeth. The problem is that everything around that moment-the trials, the bugs, the rats-keeps making sure fewer people stick around to find out.
"Legitimately one of the best clips I've seen"
U/CIARAN_H1 · ↑ 347 · R/ARCRAIDERS
"The concept of PvE trials has never made any sense to me in a game with full loot and an open PvP system."
U/WOLFHEATHEN · ↑ 161 · R/ARCRAIDERS
"Another Embark screwup. They put a message up on their discord that it was a mistake but never bothered to update the text in the trials menu."
U/UPSTAIRS-ECHO2903 · ↑ 193 · R/ARCRAIDERS
"It’s the TIME I lost and spent trying to do whatever it was I was doing. Loot comes and goes easily. But having my time wasted, as an adult, sucks."
U/BOBAAGANOOSH · ↑ 177 · R/ARCRAIDERS