Update 1.26.0 went live today, dropping the Riven Tides map onto the rotation and bringing a sweep of balance changes that touch nearly every part of ARC Raiders. The new coastline, west of the Rust Belt, gives raiders an abandoned port and the Panorama Azzurro hotel to pick through. Its exclusive map condition, Beachcombing, introduces the Dockmaster's Detector - a gadget that scans sand for buried suitcases, model ships, and the occasional mine.
The Photoelectric Cloak has been quite aggressively over-performing, especially in regards to the length of time it can be activated.
Embark
The weapon economy has increasingly started looking more and more unbalanced, where players engaging in heavy PVP have to make a lot of difficult decisions around their weapons while the most friendly players have ended up in a chronic state of weapon accumulation.
Embark
Azzurro Beach stretches along the Riven Tides coast
The Turbine is the new ARC machine added to the skies. Docile until it is disturbed, it floats and patrols, and it packs defensive abilities that can catch raiders off guard. Early runs on the subreddit show plenty of raiders walking onto the beach with light kits and getting swarmed by clustered ARC. The map feels tuned for experienced runs, not casual loot loops.
The weapon economy is getting the bulk of the patch's attention. Upgrading a weapon now repairs 25% of max durability, which offsets some of the sting from the durability loss changes. Spawned weapon durability averages lower - 30 instead of 50 - but locked rooms still hold higher-quality gear. Durability loss per shot is up significantly for common and uncommon weapons, down a bit for epic and legendary. Getting knocked out hurts less: durability loss is halved to 15%. The Bettina assault rifle got a rework: base damage up to 16, fire rate down to 235, better dispersion, and 33% more damage against ARC armor. Heavy ammo stacks jump from 40 to 60.
Two overused items caught nerfs. The Photoelectric Cloak now weighs 3 and drains power at 10/s instead of 2.5/s, cutting its active time harshly. The Trigger 'Nade has a one-second delay between throws and triggers, shutting down the spam that had become a staple in PvP fights. New items include the Powered Descender, Crash Mat, and White Flag, alongside the Avian Alarm gadget that is still a work in progress.
Elsewhere, Trials Season 4 is live, Comets no longer spawn in standard Dam Battlegrounds sessions, and the Vaporizer now drops three regulators instead of one. PS5 Pro gets PSSR upscaling, Intel XeSS jumps to SDK 3.0.0, and a long list of bug fixes tidies up aim assist, deployable placement, and map holes across several maps.
Riven Tides Update 1.26.0MAY 18, 2026
Riven Tides Opens Azzurro Beach and Brings Weapon Economy Overhaul
Update 1.26.0 adds a new coastal map, the Turbine enemy, and much-needed balance changes to ARC Raiders.
Update 1.26.0 went live today, dropping the Riven Tides map onto the rotation and bringing a sweep of balance changes that touch nearly every part of ARC Raiders. The new coastline, west of the Rust Belt, gives raiders an abandoned port and the Panorama Azzurro hotel to pick through. Its exclusive map condition, Beachcombing, introduces the Dockmaster's Detector - a gadget that scans sand for buried suitcases, model ships, and the occasional mine.
The Photoelectric Cloak has been quite aggressively over-performing, especially in regards to the length of time it can be activated.
Embark
The weapon economy has increasingly started looking more and more unbalanced, where players engaging in heavy PVP have to make a lot of difficult decisions around their weapons while the most friendly players have ended up in a chronic state of weapon accumulation.
Embark
Azzurro Beach stretches along the Riven Tides coast
The Turbine is the new ARC machine added to the skies. Docile until it is disturbed, it floats and patrols, and it packs defensive abilities that can catch raiders off guard. Early runs on the subreddit show plenty of raiders walking onto the beach with light kits and getting swarmed by clustered ARC. The map feels tuned for experienced runs, not casual loot loops.
The weapon economy is getting the bulk of the patch's attention. Upgrading a weapon now repairs 25% of max durability, which offsets some of the sting from the durability loss changes. Spawned weapon durability averages lower - 30 instead of 50 - but locked rooms still hold higher-quality gear. Durability loss per shot is up significantly for common and uncommon weapons, down a bit for epic and legendary. Getting knocked out hurts less: durability loss is halved to 15%. The Bettina assault rifle got a rework: base damage up to 16, fire rate down to 235, better dispersion, and 33% more damage against ARC armor. Heavy ammo stacks jump from 40 to 60.
Two overused items caught nerfs. The Photoelectric Cloak now weighs 3 and drains power at 10/s instead of 2.5/s, cutting its active time harshly. The Trigger 'Nade has a one-second delay between throws and triggers, shutting down the spam that had become a staple in PvP fights. New items include the Powered Descender, Crash Mat, and White Flag, alongside the Avian Alarm gadget that is still a work in progress.
Elsewhere, Trials Season 4 is live, Comets no longer spawn in standard Dam Battlegrounds sessions, and the Vaporizer now drops three regulators instead of one. PS5 Pro gets PSSR upscaling, Intel XeSS jumps to SDK 3.0.0, and a long list of bug fixes tidies up aim assist, deployable placement, and map holes across several maps.